Embodied interaction, i.e. using the physical world as a medium for interacting with digital technology, is one of the latest developments in user interfaces, and has the potential to advance educational technology in a number of ways. The “Authoring as Acting” project explored the feasibility and potential of embodied interaction in educational applications, specifically in authoring environments that enable young people to build computer games.
In the particular, the project:
- explored embodied interaction as an approach to engendering strong learner motivation in the design and implementation of software applications in general, and in game authoring in particular. This novel, naturalistic, multimodal form of interface should also improve the quality of on-line communication and collaboration. Taken together, embodied interaction should have a positive effect on skills such as problem solving, narrative and literacy.
- investigated the potential and limitations of embodied interaction paradigms and notations as well as of current sensor technology for children's game authoring environments.
- identified and developed a suitable interdisciplinary network which included teachers, game software designers and developers, researchers in the sensor technology area and educational researchers working in the areas of computer programming, narrative and the performing arts.